Hard words · Italian Game · 88 lines

Giuoco Pianissimo 17 lines · sent as “Jwoh-koh Pyah-NEE-see-moh”

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Book. You are in the Giuoco Pianissimo ta-bee-a.

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Heading for Giuoco Pianissimo ta-bee-a.

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Now the Giuoco Pianissimo ta-bee-a.

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This is the Giuoco Pianissimo by another road. The drill continues in the main tree.

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This is the Giuoco Pianissimo with h six already played, the five, h six line of the main tree.

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You are drilling the Giuoco Pianissimo ta-bee-a: play one, e four.

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You are drilling the Giuoco Pianissimo ta-bee-a: play two, knight to f three.

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You are drilling the Giuoco Pianissimo ta-bee-a: play three, bishop to c four.

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You are drilling the Giuoco Pianissimo ta-bee-a: play four, c three.

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You are drilling the Giuoco Pianissimo ta-bee-a: play five, d three.

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11

The Giuoco Pianissimo, five, d three

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Book. You are in the Giuoco Pianissimo, main tree.

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Now the Giuoco Pianissimo, main tree.

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You are drilling the Giuoco Pianissimo, main tree: play one, e four.

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Heading for Giuoco Pianissimo, main tree.

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You are drilling the Giuoco Pianissimo, main tree: play three, bishop to c four.

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You are drilling the Giuoco Pianissimo, main tree: play two, knight to f three.

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Giuoco Piano 1 lines · sent as “Jwoh-koh PYAH-noh”

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The Giuoco Piano. White builds a quiet centre with c3 and d3, castles, then adds rook to e one, a4 against A six, h three, and the knight from b1 to g3.

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Pianissimo 4 lines · sent as “Pyah-NEE-see-moh”

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The Two Knights hits e4 at once. White does not need four, knight to g five here, four, d three defends the pawn and keeps the Pianissimo structure.

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The Pianissimo is a set-up more than a line: c3, d3, castles, rook to e one, a4 against A six, h three, and the knight from b1 to d2, f1 and g3. This page explains the position that set-up aims for, the squares it fights over, and why a few third moves call for something else. Read the squares first. Every family card below points back to them by name.

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The book does not play four, knight to g five. The quiet move keeps the Pianissimo pawns, and four, bishop c five, c three simply is the ta-bee-a. With four, bishop to e seven White castles, plays rook e one and c3, and reaches the Two Knights ta-bee-a after seven, c three, where the three, d six and three, h six families also land.

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White: c3, then knight to g five against knight f six, queen to b three against bishop g four, and the Pianissimo set-up against bishop to e seven.

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Ruy Lopez 16 lines · sent as “Rwee Lopez”

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The solid bishop. With the bishop on e7 the plans are close to a Ruy Lopez.

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The Two Knights ta-bee-a. Same pawns as the main tree, but with the bishop on e7 Black plays knight to A five and b five as in a Ruy Lopez.

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Book. You are in seven, knight to A five, bishop b five (Ruy Lopez structure).

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Heading for seven, knight to A five, bishop b five (Ruy Lopez structure).

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End of book. Both sides have regrouped as in a closed Ruy Lopez, and White chooses later between d4 and a slow kingside build.

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Now seven, knight to A five, bishop b five (Ruy Lopez structure).

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You are drilling the seven, knight to A five, bishop b five (Ruy Lopez structure): play one, e four.

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You are drilling the seven, knight to A five, bishop b five (Ruy Lopez structure): play two, knight to f three.

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You are drilling the seven, knight to A five, bishop b five (Ruy Lopez structure): play four, d three.

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You are drilling the seven, knight to A five, bishop b five (Ruy Lopez structure): play five, castles.

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You are drilling the seven, knight to A five, bishop b five (Ruy Lopez structure): play six, rook to e one.

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You are drilling the seven, knight to A five, bishop b five (Ruy Lopez structure): play seven, c three.

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You are drilling the seven, knight to A five, bishop b five (Ruy Lopez structure): play three, bishop to c four.

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In the Two Knights with bishop to e seven, Black gets b five another way, with knight A five hitting the bishop. There the bishop steps to b5, drops to a4 and settles on c2, and the game turns into a Ruy Lopez.

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With the bishop on e7 instead of c5, f2 is no longer a target, but Black gets knight to A five and b five against the c4 bishop, and the game turns into a Ruy Lopez.

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Black: knight to A five and b five for queenside space, rook e eight and bishop to f eight as in a closed Ruy Lopez.

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Rousseau 8 lines · sent as “Roo-SOH”

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The Rousseau Gambit. Black hits e4 with the f-pawn and loosens his own king along the a2 to g8 diagonal for the rest of the game.

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Now the Rousseau Gambit, four, d three.

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Book. You are in the Rousseau Gambit, four, d three.

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Heading for Rousseau Gambit, four, d three.

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You are drilling the Rousseau Gambit, four, d three: play one, e four.

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You are drilling the Rousseau Gambit, four, d three: play two, knight to f three.

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You are drilling the Rousseau Gambit, four, d three: play three, bishop to c four.

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three, f five is the Rousseau. four, d three keeps e4 solid; four, e takes f five lets e four kick the knight. Black's king stays weak on the a2 to g8 diagonal for the rest of the game. three, g six is slow, so four, d four at once and knight takes on c six breaks Black's pawns; if the knight comes to f6, e5 chases it, and knight takes e four runs into queen to d four.

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Blackburne Shilling 7 lines · sent as “Blackburne Shilling”

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Book. You are in the Blackburne Shilling Gambit (three, knight to d four).

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Now the Blackburne Shilling Gambit (three, knight to d four).

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Heading for Blackburne Shilling Gambit (three, knight to d four).

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You are drilling the Blackburne Shilling Gambit (three, knight to d four): play one, e four.

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You are drilling the Blackburne Shilling Gambit (three, knight to d four): play two, knight f three.

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You are drilling the Blackburne Shilling Gambit (three, knight to d four): play three, bishop c four.

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three, knight to d four is the Blackburne Shilling. four, knight takes on e five is the mistake: queen g five hits the knight and g2, and knight takes f seven runs into mate on f3. The book plays four, knight takes on d four, e takes d four, castles, then rook to e one and c3 against the lone pawn on d4. five, bishop c five loses to six, bishop takes f seven check and queen to h five check.

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Fianchetto 8 lines · sent as “Fyan-KET-toh”

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Black spends a tempo on the fian-keto and leaves d4 under-defended.

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Now three, g six (the kingside fian-keto).

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Book. You are in three, g six (the kingside fian-keto).

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Black finishes the fian-keto, but the knight on f6 is now in the way of the pawn.

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Heading for three, g six (the kingside fian-keto).

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You are drilling the three, g six (the kingside fian-keto): play one, e four.

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You are drilling the three, g six (the kingside fian-keto): play three, bishop to c four.

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You are drilling the three, g six (the kingside fian-keto): play two, knight to f three.

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Tabiya 27 lines · sent as “Tah-BEE-yah”

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The ta-bee-a of the whole book. The pawn on d3 keeps e4 solid so nothing in the centre can be attacked, and White builds the set up piece by piece.

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Book. You are in the Giuoco Pianissimo ta-bee-a.

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Heading for Giuoco Pianissimo ta-bee-a.

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Now the Giuoco Pianissimo ta-bee-a.

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The Two Knights ta-bee-a. Same pawns as the main tree, but with the bishop on e7 Black plays knight to A five and b five as in a Ruy Lopez.

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Now four, d three, bishop to e seven ta-bee-a (seven, c three).

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Heading for four, d three, bishop to e seven ta-bee-a (seven, c three).

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Book. You are in four, d three, bishop to e seven ta-bee-a (seven, c three).

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This is the Two Knights ta-bee-a by another order, and the drill continues from there.

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This is the Two Knights ta-bee-a after seven, h six.

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This is the Two Knights ta-bee-a with the moves in a different order. The book carries on there.

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You are drilling the Giuoco Pianissimo ta-bee-a: play one, e four.

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You are drilling the Giuoco Pianissimo ta-bee-a: play two, knight to f three.

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You are drilling the Giuoco Pianissimo ta-bee-a: play three, bishop to c four.

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You are drilling the Giuoco Pianissimo ta-bee-a: play four, c three.

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You are drilling the four, d three, bishop to e seven ta-bee-a (seven, c three): play one, e four.

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You are drilling the four, d three, bishop to e seven ta-bee-a (seven, c three): play two, knight f three.

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You are drilling the four, d three, bishop to e seven ta-bee-a (seven, c three): play three, bishop c four.

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You are drilling the four, d three, bishop to e seven ta-bee-a (seven, c three): play four, d three.

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You are drilling the four, d three, bishop to e seven ta-bee-a (seven, c three): play five, castles.

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You are drilling the Giuoco Pianissimo ta-bee-a: play five, d three.

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You are drilling the four, d three, bishop to e seven ta-bee-a (seven, c three): play six, rook e one.

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You are drilling the four, d three, bishop to e seven ta-bee-a (seven, c three): play seven, c three.

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After four, knight to f six the knight hits e4, so five, d three holds it and the game is the ta-bee-a. Against five, A six White castles and plays a4 the next move; against five, d six the rook goes to e1 first and a4 waits for A six; five, castles and five, h six are move orders into the same positions. The main line runs to thirteen, knight g three and stops: the set-up is complete and the rest is plans.

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The book does not play four, knight to g five. The quiet move keeps the Pianissimo pawns, and four, bishop c five, c three simply is the ta-bee-a. With four, bishop to e seven White castles, plays rook e one and c3, and reaches the Two Knights ta-bee-a after seven, c three, where the three, d six and three, h six families also land.

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The quiet four, bishop to e seven covers g5, so the book plays d3, knight f six, castles and rook to e one, and hops into the Two Knights ta-bee-a. four, f five loosens the a2 to g8 diagonal, and the book stops at eight, bishop b three once Black has lost the right to castle.

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three, h six spends a tempo to close the f7 window. White plays c3 and d3 as usual and the family hops into the main tree with bishop to c five or into the Two Knights ta-bee-a with d six and bishop e seven. The exception is four, bishop to c five before knight f six: nothing hits e4, so five, d four takes the centre with tempo.

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